Campaign & story

Legacy
Generator

One person.
A living influence.
A choice for those who remain.

Portrait of a remembered bridge builder above a workshop where family and companions discuss bridge plans
Keepers, burdens and an open questionDesktop Control Centre on Windows

What remains. Who carries it.

Give one person a living place in the campaign.

Connect their influence to people, places, work and choices.

What they left behind

Start with the person, party and why the legacy matters now. Choose a deed, inheritance, teachings, creation, family line, unfinished work, darker history or legend.

What it means to those who remain

Explore the possible keeper, remembrance, two burdens and an open question. Add hooks and practical tips while keeping character choices with the players.

Workshop bridge plans inheritance chest students and a mural and statue of the remembered builder

A legacy with people around it

Make what remains visible.

A workshop, bridge plans, an inheritance chest and students surround the party. A mural and statue keep the remembered builder present in the scene.

Choose what the person left behind and how far it reaches. Connect the legacy to work, people or places that the party can encounter.

What you can create

An influence with keepers, burdens and choices.

Build the legacy around why it matters now.

The person and the party

Name the person, the party and why their legacy matters now. Keep that relationship at the centre of the result.

Six levels of influence

Choose how far the legacy reaches, from being remembered by a few to echoing through the ages. Set the tone for your campaign.

A deed or an inheritance

Explore a great deed or something passed on. Describe what remains and why it still matters to those who encounter it.

Teaching, creation and family

Build around students, something the person created or a family line. Connect their influence to people and work that continue.

Unfinished work and darker history

Explore unfinished work, a darker consequence or a legend that has grown beyond the truth. Give the party a reason to engage with it now.

A possible keeper

Consider the party, family, an apprentice, a town, a former rival, an order, a stranger or nobody yet as the one who may carry it forward.

Remembrance and two burdens

Describe how the person is remembered and two burdens attached to their legacy. Keep the reach and meaning alongside those details.

An open question for the party

Receive an open question, two story hooks and practical tips. Let the players decide what their characters feel and carry forward.

Save and revise the legacy

Save and reopen the person, party, reach, inheritance, keeper, remembrance, burdens and question. Keep favourite details while replacing others.

Prepare the view you share

Copy, download or print the full Dungeon Master version or a player-facing brief. The private note and context remain in the Dungeon Master view.

Family companions and workshop figures around plans a bridge model and an open chest with an unfinished span beyond

Consider the possible keepers

Keep the people and the question together.

Family, companions and workshop figures gather around plans, a bridge model and an open chest. An unfinished span stands beyond the table.

Name the person and party, set reach and tone, then choose what remains and who may carry it. Add a party connection, details to avoid and private context.

Build the living legacy

Person. Influence. Keeper. Question.

Prepare the material, then let the table decide.

Start with why it matters

Name the person and party. Explain why the legacy matters now, choose its reach and set the tone.

Choose what remains

Explore a deed, inheritance, teachings, creation, descendants, unfinished work, darker history or legend.

Consider who may carry it

Choose a possible keeper and review the remembrance, two burdens, reach and meaning. Keep the open question in view.

Revise for your campaign

Read the two story hooks and practical tips. Keep favourite details, replace others, save the version and prepare the brief you want to share.

Party beside tools and a sealed letter watches a living bridge and workshop students with unfinished work beyond the river

The legacy in everyday life

Give the party something to carry forward.

The party watches a living bridge and a busy workshop where students learn. Tools and a sealed letter lie nearby while unfinished work continues beyond the river.

Bring the keeper, burdens, story hooks and open question into the campaign. Let the players choose what their characters continue or leave behind.

Keep the legacy material together

Save the influence and share the right view.

Retain the details that make the choice meaningful.

Save and reopen the legacy

Keep the person, party, reason, reach, inheritance, possible keeper, remembered image, burdens and open question together in the saved result.

Keep favourite details

Revise the legacy while retaining details you want. Replace other sections and prepare the version that fits your campaign.

The Dungeon Master version

Copy, download or print the full version for your preparation. Keep the private note and private context in that view.

A player-facing brief

Share the person, party, legacy, keeper, remembrance, burdens, hooks and tips. The brief leaves out the private note and context.

Your workspace and related products

Keep campaign preparation close to your table.

Open VISINVOKE products through your account.

Images are product illustrations. Legacy provides campaign story material independently of combat.

Questions and answers

Know your living legacy.

People, influence, keepers, sharing and access at a glance.

What does Legacy Generator create?

The living legacy of one person: what they left behind, who may carry it on, how they are remembered, two burdens, its reach and meaning, an open question, two story hooks and practical tips.

What kinds of legacy can I explore?

A remembered deed, inheritance, teachings, creation, family line, unfinished work, darker history or an enduring legend. Choose the reach and tone, from a few people to an influence that echoes through the ages.

What do I provide?

In the quick workflow, name the person and party, explain why the legacy matters now and set reach and tone. In the deeper workflow, choose what was left behind and a possible keeper, add a party connection, details to avoid and private context.

Who chooses what the characters carry forward?

The players decide what their characters feel, inherit, continue or leave behind. The legacy gives the table people, burdens, hooks and an open question to explore; it does not make that decision for them.

Can I save and share the result?

Save, reopen and revise the legacy. Keep details you want while replacing others. Copy, download or print the full Dungeon Master version or a player-facing brief that leaves out the private note and context.

How do I access Legacy Generator?

Create a VISINVOKE account or sign in, get Desktop Control Centre through your account installer page and open Legacy in the Generators collection on Windows. View current subscription details in your account.

Illustration of a desktop workspace connected to documents, devices and a personal collection

Continue in VISINVOKE

Your account. Your campaign stories.

Create a free VISINVOKE account or sign in to your existing account. Get Desktop Control Centre through your account installer page.

Open Legacy in the Generators collection on Windows. View current subscription details in your account.