What they left behind
Start with the person, party and why the legacy matters now. Choose a deed, inheritance, teachings, creation, family line, unfinished work, darker history or legend.
Campaign & story
One person.
A living influence.
A choice for those who remain.

What remains. Who carries it.
Connect their influence to people, places, work and choices.
Start with the person, party and why the legacy matters now. Choose a deed, inheritance, teachings, creation, family line, unfinished work, darker history or legend.
Explore the possible keeper, remembrance, two burdens and an open question. Add hooks and practical tips while keeping character choices with the players.

A legacy with people around it
A workshop, bridge plans, an inheritance chest and students surround the party. A mural and statue keep the remembered builder present in the scene.
Choose what the person left behind and how far it reaches. Connect the legacy to work, people or places that the party can encounter.
What you can create
Build the legacy around why it matters now.
Name the person, the party and why their legacy matters now. Keep that relationship at the centre of the result.
Choose how far the legacy reaches, from being remembered by a few to echoing through the ages. Set the tone for your campaign.
Explore a great deed or something passed on. Describe what remains and why it still matters to those who encounter it.
Build around students, something the person created or a family line. Connect their influence to people and work that continue.
Explore unfinished work, a darker consequence or a legend that has grown beyond the truth. Give the party a reason to engage with it now.
Consider the party, family, an apprentice, a town, a former rival, an order, a stranger or nobody yet as the one who may carry it forward.
Describe how the person is remembered and two burdens attached to their legacy. Keep the reach and meaning alongside those details.
Receive an open question, two story hooks and practical tips. Let the players decide what their characters feel and carry forward.
Save and reopen the person, party, reach, inheritance, keeper, remembrance, burdens and question. Keep favourite details while replacing others.
Copy, download or print the full Dungeon Master version or a player-facing brief. The private note and context remain in the Dungeon Master view.

Consider the possible keepers
Family, companions and workshop figures gather around plans, a bridge model and an open chest. An unfinished span stands beyond the table.
Name the person and party, set reach and tone, then choose what remains and who may carry it. Add a party connection, details to avoid and private context.
Build the living legacy
Prepare the material, then let the table decide.
Name the person and party. Explain why the legacy matters now, choose its reach and set the tone.
Explore a deed, inheritance, teachings, creation, descendants, unfinished work, darker history or legend.
Choose a possible keeper and review the remembrance, two burdens, reach and meaning. Keep the open question in view.
Read the two story hooks and practical tips. Keep favourite details, replace others, save the version and prepare the brief you want to share.

The legacy in everyday life
The party watches a living bridge and a busy workshop where students learn. Tools and a sealed letter lie nearby while unfinished work continues beyond the river.
Bring the keeper, burdens, story hooks and open question into the campaign. Let the players choose what their characters continue or leave behind.
Keep the legacy material together
Retain the details that make the choice meaningful.
Keep the person, party, reason, reach, inheritance, possible keeper, remembered image, burdens and open question together in the saved result.
Revise the legacy while retaining details you want. Replace other sections and prepare the version that fits your campaign.
Copy, download or print the full version for your preparation. Keep the private note and private context in that view.
Share the person, party, legacy, keeper, remembrance, burdens, hooks and tips. The brief leaves out the private note and context.
Your workspace and related products
Open VISINVOKE products through your account.

Open Legacy from the Generators collection in your signed-in Windows desktop workspace.

Explore a separate VISINVOKE workspace for preparing and running combat at your table.
Images are product illustrations. Legacy provides campaign story material independently of combat.
Questions and answers
People, influence, keepers, sharing and access at a glance.
The living legacy of one person: what they left behind, who may carry it on, how they are remembered, two burdens, its reach and meaning, an open question, two story hooks and practical tips.
A remembered deed, inheritance, teachings, creation, family line, unfinished work, darker history or an enduring legend. Choose the reach and tone, from a few people to an influence that echoes through the ages.
In the quick workflow, name the person and party, explain why the legacy matters now and set reach and tone. In the deeper workflow, choose what was left behind and a possible keeper, add a party connection, details to avoid and private context.
The players decide what their characters feel, inherit, continue or leave behind. The legacy gives the table people, burdens, hooks and an open question to explore; it does not make that decision for them.
Save, reopen and revise the legacy. Keep details you want while replacing others. Copy, download or print the full Dungeon Master version or a player-facing brief that leaves out the private note and context.
Create a VISINVOKE account or sign in, get Desktop Control Centre through your account installer page and open Legacy in the Generators collection on Windows. View current subscription details in your account.

Continue in VISINVOKE
Create a free VISINVOKE account or sign in to your existing account. Get Desktop Control Centre through your account installer page.
Open Legacy in the Generators collection on Windows. View current subscription details in your account.